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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Dinsdale Pirannha
Pirannha Corp
1278
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Posted - 2013.10.02 17:28:00 -
[1] - Quote
Naturally, as designed, this is another huge nerf to Incursion runners. You guys keep finding creative ways to wreck Incursion income, don't you?
First you trash the Marauder, now you increase warp times on T2 BS's by 33% for a 50 AU move, and 46% for a T1 BS.
Assuming a 5 minute payout to payout time prior to this nerf, which is now going to be 5:22 , you have now hammered Incursion income by 7.3%.
Null sec won't be hit as hard because running null sec anoms takes longer, and the additional 22 seconds of warp time for a T1 BS will be a lower percentage of a longer site to site completion. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1297
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Posted - 2013.10.07 03:57:00 -
[2] - Quote
Given how few people are posting about this paradigm-shifting game mechanic change, the rage that will kick in after Nov 19th is going to be flat out nuts, when the majority of players, who never read the forums, are impacted by this massive change.
Pretty much every mission runner and incursion runner just saw their effective income slashed due to the increased idle time in warp. Low sec gate camps are going to see a lot more incredibly quick EAF's, and even if you avoid the camp when you jump into a system, they will be waiting for you when you land at the next gate.
Null sec, meh, not much change, unless we really see clouds of Taranis running around, because inties can tackle, but you need an awful lot to do serious damage, and anyone caught by an inty can batphone for help before dying.
The safe bet is that CCP will ease off the changes once the backlash hits, and they will tighten the spreads.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1311
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Posted - 2013.10.10 21:10:00 -
[3] - Quote
Matthias Thullmann wrote:WilliamMays wrote:big things moving slower is balanced Big things already move slow, there's no problem there that needed fixing. The problem was slow warping frigates which weren't fast enough to intercept things like cruisers and battlecruisers. This problem can be fixed without causing another problem in the process.Kahega Amielden wrote:Why is the current proposal bad? Adds so much flight time to battleship+ ships that the game becomes annoying to play. It's like adding a function that increases undock time to a minute, there's no point.
Yup, just took 28 minutes to manually warp an unplated Paladin 16 jumps. Way to go CCP. You won't **** off too many people with that one. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1330
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Posted - 2013.10.15 15:56:00 -
[4] - Quote
On Sisi, it took 28 minutes to move 16 jumps in an unplated Paladin. Awesome use of one's time.
That is all. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1357
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Posted - 2013.10.18 19:25:00 -
[5] - Quote
Well, there are 40,000 online as I type this, a Friday aft/evening. That number is down from the height of the null sec war (and yeah, that is a factor in the amount of people online).
So let's see how big the dropoff in people online after the Christmas holidays. Sub rates always lag the dropoff in people online, but I fully expect a ton of people to say "screw it, the game's fun factor has dropped too much".
People already get sick looking at the new warp animations, now they have to look at them even longer in any ship bigger than a cruiser.
Another brilliant move by the management team that thought "duh, let's let some null sec guys who always jump bridge or cyno everywhere overhaul a mechanism that affects anyone not in null sec sov space".
Do yourself a favour CCP. Take a snapshot any time of the day, and see what percent of your player base is in null sec sov space that has a bigass jump bridge network, tons of Titans, etc, and compare that to the quantity of players online in high sec, who have zero ability to bypass this godawful nerf to larger ships.
Then think real careful if you want to continue with this stupidity. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1361
|
Posted - 2013.10.20 06:14:00 -
[6] - Quote
I think you mean the other shoe, but yes, you are precisely correct in your analysis. More idiocy. Did the two teams even know what each was doing? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1386
|
Posted - 2013.10.30 13:55:00 -
[7] - Quote
Tinukeda'ya Naskingar wrote:Now I do not know if it was already noted in here or not. If yes, point me in the right direction please.
I was just thinking if it's not a good time to put ore sites (at least in WH's) back to signatures instead of anomalies. With those warp speeds even spamming the DS won't help any miner to get off to safety... They deserve at least a little heads up which obviously it's not gonna happen with all those ship insta landing on your grid.
just my 2 cents for what those are worth...
Guess you didn't get the memo. In CCP's null sec dev world, only gameplay worth discussing or designing for is sov null sec. All other forms of gameplay must be eliminated.
Funny thing...when you hire all your dev's with the same background, over time, their biases ruin all other gameplay. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1399
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Posted - 2013.11.04 05:28:00 -
[8] - Quote
BORG QUEEN Assimilator wrote:Tinukeda'ya Naskingar wrote:Now I do not know if it was already noted in here or not. If yes, point me in the right direction please.
I was just thinking if it's not a good time to put ore sites (at least in WH's) back to signatures instead of anomalies. With those warp speeds even spamming the DS won't help any miner to get off to safety... They deserve at least a little heads up which obviously it's not gonna happen with all those ship insta landing on your grid.
just my 2 cents for what those are worth... ore sites and anomalies (for ratting) should still anomalies (alowing direct warp without scaning) for the players in the ally who holds the sov, and apear as signatures ( needs scanning) for players who arent from the ally who holds the sov (enimies, neuts). Seems to me reallistic. With the new warp speeds for interceptors, even a BS aligned will be catchable before warp, some BSs needs more than 6 seconds to enter warp, i can land in a anomalie in less than those 6 seconds in some systems. And i want to be very reallistic here; CCP really wants players who make isk ratting to be clicking D-scan every 3 seconds? Because thats not > to play, thats > to pain. Unfortunately i didnt saw any oficial word about that situation/question. Ratting need to have a risk/reward, sure, but also needs to be enjoyable, not anoying...
Just look at the background of the people responsible for this proposed idiocy. When do you think was the last time either of them did any grinding in a PvE site? They have zero empathy or understanding of that part of the game. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1450
|
Posted - 2013.11.10 01:35:00 -
[9] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:Marlona Sky wrote:CCP Fozzie wrote:And finally we are making a slight adjustment to the Gravitational Capacitor subsystems on the Tengu and Proteus. We are reducing their bonus to ship warp speed from 15% to 12.5%. This places a fully skilled Gravitation Capacitor T3 at 4.875au/s, or between the new warp speeds of Destroyers and Frigates. This may prove to be a bit too powerful, so we'll be watching it carefully after release and re-evaluating. People actually use those things? Not yet. But that has the potential to change for reasons that should be obvious considering the thread we're posting in. and because you're going to nerf all the other t3 subs right?
Nerf?? Try totally ruin the entire ship class.
We can't have an income stream (T3 ship building) that the null sec cartels cannot control. That would not be good for the game. |
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